Mitsubishi i i miev
You can easily use the model as Mitsubishi i MIEV or as Mitsubishi i by unhiding the exhaust
and removing the MIEV textures from the exterior.
Max Format:
Meshsmooth is applied so you can set the object resolution as you like. Just use the Named Selection Set meshsmooth to select the SubD objects and the Named Selection Set interior for the interior. The doors are animated.
Obj Format:
In 3 different resolutions ranging from 146712 to 1098829 Polygons. Interior and exterior are saved separately so you can render the car also without the interior. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Software supporting SubD.
Lwo Format:
In 3 different resolutions ranging from 143596 to 1096173 Polygons. Interior and exterior are saved separately so you can render the car also without the interior. The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Software supporting SubD.
3ds Format:
In 3 different resolutions ranging from 288788 to 2192703 Polygons. Interior and exterior are saved separately so you can render the car also without the interior.
Geometry: |
Subdivision |
Polygons: |
143,597 |
Vertices: |
153,506 |
Textures: |
Yes |
Materials: |
Yes |
Jointed: |
No |
Animated: |
No |