Executive chair
Detailed wooden executive chair with leather cushions and small wheels. The main chair is textured with wood, the cushion is textured with leather including a bump map. The texture maps are high resolution, suitable for close up renderings.
Perfect for any scene where you need a executive chair.
Detailed wooden executive chair with leather cushions and small wheels. The main chair is textured with wood, the cushion is textured with leather including a bump map. The texture maps are high resolution, suitable for close up renderings.
Perfect for any scene where you need a executive chair.
This executive chair is also part of our Poker Collection which can be found here.
Max 6.0 Format:
The executive chair has meshsmooth modifiers applied, so you can set the object resolution as you like. Poly count is for meshsmooth iterations set to 0 is 9310 polygons
Maya 8.0 Format:
The executive chair is available in 3 different poly-versions ranging from 9321 to 147808 polygons. The lowest poly-version is the SubD- hull. So you can use it easily as SubD in any Software supporting SubDs.
Cinema 4D 9.6 Format:
The executive chair is available in 3 different poly-versions ranging from 9321 to 147808 polygons. The lowest poly-version is the SubD- hull. So you can use it easily as SubD in any Software supporting SubDs.
Lwo 6.0 Format:
The executive chair is available in 3 different poly-versions ranging from 9321 to 147808 polygons. The lowest poly-version is the SubD- hull. So you can use it easily as SubD in any Software supporting SubDs.
Obj Format:
The executive chair is available in 3 different poly-versions ranging from 9321 to 147808 polygons. The lowest poly-version is the SubD- hull. So you can use it easily as SubD in any Software supporting SubDs.
3ds Format:
The executive chair is available in 3 different poly-versions ranging from 18332 to 295616 polygons.
Preview rendered in XSI.
Geometry: |
Subdivision |
Polygons: |
9,310 |
Vertices: |
9,349 |
Textures: |
Yes |
Materials: |
Yes |
Jointed: |
No |
Animated: |
No |